GDC Prep has Begun!
Tuesday, February 14, 2012 at 06:57PM Having a nice open schedule today, I decided to start the exciting task of preparing for the Game Developer's Conference! :D It's only 3 weeks away now! So excited to be going for the first time this year!
The prep started with my credits list. The biggest omission I noticed was the lack of proof that what I was listing was an actual product! So, enter the effort of hyperlinking everything! At the moment I've gotten through a large amount of them, but still need to go back and capture some footage for others. And some are actually out of my power, as they're still in production, such as "Motherlode", the MFA student's thesis I did the boom pole operator position for. "Loss" is in production as well, and I don't want to post the unfinished product yet, especially since the director isn't ready yet either.
Next, and this was a big one for me: I finally have a logo!! Woo! A big thanks goes out to my graphic artist friend, Adrienne Shon! I really love how it integrates my initials with the headphones, so cool!
Wrapping up this go at revamping my website, was the reorganization of my portfolio. Thankfully, I learned of Soundcloud's ability to do Sets! Once I figured that out, it made things so much easier, and cleaner! I categorized my sounds by "Voice Work", "Sound Scenes", and "Game Music". Funny enough, while I don't play up my composer work a lot, I seem to have a lot more of it than I thought! I organized ten of my tracks that I'm actually pleased with! Maybe I do have what it takes to do a little game composition. Though sound design is what I really love. Ah it doesn't matter, in the end it just makes me more confident in my audio abilities all around, from design to recording to composition :D
Really looking forward to GDC in the coming weeks! And I hope to run into some of you there! I've definitely begun going a little more social on Twitter, and communicating with the #gameaudio crowd, such as Lostlab, JoeCavers, and RAgamesound! Really liking how Twitter can be used for networking and talking with people with similar interests, especially in our small game audio world!
GDC, here I come!
- BP

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